![]() If you're doing this to recover source code to scripts you've written, and subsequently lost, it won't get you all the way there (and next time, you may want to consider a backup solution). This one claims to be able to produce something that is round-trip capable, even if it isn't the original file. Poking around a little, it looks like they're useful for producing human-readable stuff but that stuff isn't necessarily human friendly and may not immediately be re-compilable as a new. These sorts of tools are usually never able to recover the original source code (since often, most of that information - such as comments - is lost when compiling). Searching the web for "Skyrim pex decompiler" yields a few results, including a link to this tool. pex file, so unless you want to spend a lot of time reverse-engineering it you're probably better off finding a pre-written tool. The Creation Kit documentation doesn't seem to detail the format of the. However the documentation notes that this output isn't the. ![]() pex (which is a compiled Papyrus script) into something more human-readable: PapyrusAssembler.exe -D ![]() You can use PapyrusAssembler.exe to decompile the.
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